In combat, lone Scavs are practically a non-threat, generally requiring one precise shot to the head or a few shots to their typically unarmored bodies to dispatch. AI Scavs also sometimes pick up loot from corpses and equip it. These mannerisms are a good method to determine if a Scav is AI or player controlled. Occasionally they will check their magazines, wiggle at friendly player scavs, say voice lines in Russian or use gestures. They usually follow a basic patrol route of walking to a position, stopping, pretending to loot containers, looking around for a bit, then continuing in another direction, or just standing in place looking back and forth. Scavs and player Scavs spawn with various random pieces of equipment and loot.ĪI Scavs are, for the most part, not a very large threat. During some of these spawn waves, player controlled Scavs will join the raid. All locations begin with Scavs already populating them, and more will arrive in waves throughout the duration of a raid. Scavs are both AI and player controlled characters. In-game there are currently 2 unique Scav gangs, each of them acting as followers of in-game Bosses: Pashutin (Boris Semyonovich) armed group. By far, four of these groups are considered to be the most stable and organized: The Scav groups are quite varied, have diverse ethnic, social and quantitative composition, as well as the different levels and quality of equipment and varying degrees of sustainability. Recently, these groups have earned a nickname from the locals - Scavs. Thus, at this point, the formation of groups actively engaged in looting, robbery and armed attacks can be observed in Tarkov, invariably coupled with violence against the civilian population and even military staff. In addition, the development of the underworld business, especially in recent years, has encouraged the formation of a certain population stratum previously not directly associated with criminals, but, due to their moral and ethical inclinations, prone to antisocial actions in certain cases concerned with their own benefit. Due to the tense situation in the city prior to the open conflict, Tarkov has developed conditions attractive for all kinds of criminals and antisocial personalities. At the onset of active hostilities in the city, in addition to the predictable humanitarian consequences, a special trend is observed that represents a threat for both civilians and armed forces of the conflicting parties.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |